Resume
Patrick Byers
3D prop & environment designer · Princeton, Texas
pbyers420@gmail.com615.603.8142LinkedIn
I model the objects and spaces players move through — props, rooms, and the path between them.
Experience
Aug 2026 – Present
2D/3D Data Imagery Editor · Apple
Cleanup, color, retopology, and visual refinement of 2D/3D imagery for documentation and production pipelines — matching internal quality and compliance standards.
Feb 2026 – Aug 2026
Engineering technician · TechServ
Utility pole design and structural analysis in Fort Worth: load paths, permitting, and manufacturing-ready drawings. Same habit of keeping a thing buildable.
Jan 2025 – Oct 2025
Studio asset manager & asset designer · Zygobot Studios
Sourced FAB and in-house props for Unreal and Unity — 30+ custom pieces, 100+ assets organized into levels — working with multiple project leads. Modeled and dressed in ZBrush, Maya, 3ds Max, and Unreal.
2024 – 2025
Prop designer & level designer · MMKPC Studios
Holograms, attic structure, and dressing props for RHM: The Foundation — rug, neon, vinyl. Built a secret stage with audio-reactive Niagara, and kept the prop set inside the project’s size and budget.
2025
Level designer & prop designer · Elixir Blitz
Designed a floating island forage level for Elixir Blitz: Saya’s Trials so a flying mount could move in the open. Lighting passes, mountain backdrops, a fishing hut that still reads from the air, and a few gameplay passes.
Ongoing
Prop & environment studies · Independent
Personal props and dressed scenes: wooden bridge, marble pillars, altar table, pendant sculpt, and a skeletal study. Studio renders first, then the object in a place.
Selected work
2025
Elixir Blitz: Saya’s Trials — Level designer & prop designer. Shipped · team project.
2025
My First Regeneration — Prop designer. Team project.
2024–2025
RHM: The Foundation — Prop designer & level designer. In development.
Ongoing
Prop studies — Prop designer. Personal work.
Education
Oct 2025
M.S., Game Design — Valedictorian — Full Sail University
Thesis: diegetic user interface systems. 3.96 GPA.
Sep 2024
B.A., Game Design — Southern New Hampshire University
Tools
3ds Max · Blender · Maya · Substance Painter · Unreal Engine · Unity · ZBrush · ShapeLab · Fusion 360 · AutoCAD · SolidWorks · Photoshop · Premiere Pro · Jira