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Patrick Byers
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Resume

Patrick Byers

3D prop & environment designer · Princeton, Texas

pbyers420@gmail.com615.603.8142LinkedIn

I model the objects and spaces players move through — props, rooms, and the path between them.

Experience

  1. Aug 2026 – Present

    2D/3D Data Imagery Editor · Apple

    Cleanup, color, retopology, and visual refinement of 2D/3D imagery for documentation and production pipelines — matching internal quality and compliance standards.

  2. Feb 2026 – Aug 2026

    Engineering technician · TechServ

    Utility pole design and structural analysis in Fort Worth: load paths, permitting, and manufacturing-ready drawings. Same habit of keeping a thing buildable.

  3. Jan 2025 – Oct 2025

    Studio asset manager & asset designer · Zygobot Studios

    Sourced FAB and in-house props for Unreal and Unity — 30+ custom pieces, 100+ assets organized into levels — working with multiple project leads. Modeled and dressed in ZBrush, Maya, 3ds Max, and Unreal.

  4. 2024 – 2025

    Prop designer & level designer · MMKPC Studios

    Holograms, attic structure, and dressing props for RHM: The Foundation — rug, neon, vinyl. Built a secret stage with audio-reactive Niagara, and kept the prop set inside the project’s size and budget.

  5. 2025

    Level designer & prop designer · Elixir Blitz

    Designed a floating island forage level for Elixir Blitz: Saya’s Trials so a flying mount could move in the open. Lighting passes, mountain backdrops, a fishing hut that still reads from the air, and a few gameplay passes.

  6. Ongoing

    Prop & environment studies · Independent

    Personal props and dressed scenes: wooden bridge, marble pillars, altar table, pendant sculpt, and a skeletal study. Studio renders first, then the object in a place.

Selected work

Education

Tools

3ds Max · Blender · Maya · Substance Painter · Unreal Engine · Unity · ZBrush · ShapeLab · Fusion 360 · AutoCAD · SolidWorks · Photoshop · Premiere Pro · Jira